Primary school classrooms "live" in wisdom education

The ideology and morality course is a moral education course based on children's social life and aiming to promote students' good character. Especially in the basic education stage, this is the stage in which children go out of the family, contact the society, understand life, and learn knowledge. It is also the stage at which their basic moral concepts begin to form. During this period, children's physical and mental development is faster and their ability to accept new things is stronger. Therefore, the ideological and moral education in the basic education stage plays an important role in the future development of children.

Through wisdom education, the education of ideology and morality is not only the teaching of teachers in the classroom, but also extends from the classroom to the pre-class, family and life, allowing students to feel life and experience life anytime and anywhere, so that the ideology and morality classroom can “live”. ".

Knowledge teaching life

Ideological and moral education is to improve the moral level of individuals and promote the development of social morality. In order to achieve this goal, it is necessary to continuously strengthen the influence of the situation on empathy, that is, to strengthen the emotional response of the individual to the understanding of the emotional state of another group, and this emotional reaction is equivalent to the feeling that others are experiencing. Only when students fully perceive and experience the situation encountered by others in the situation can they help them to develop empathy, and truly understand what is good, good moral behavior, and which are vulgar and wrong moral behavior.

The wisdom education environment makes up for the traditional teaching style that can not fully meet the classroom needs of today's diversified teaching. It uses a variety of methods such as video presentation, story comprehension, photo display, and after-school collection to provide students with an in-depth knowledge environment and knowledge of moral education. And realize moral emotions. To make students' understanding of ideology and morality not limited to classroom learning, but to campus, family and daily life. Just as in the first grade of a primary school, in the teaching of moral education in the background of wisdom and education - "They need care", the teacher asked the students to go home and discuss with the parents "Who needs care?" and with the parents Go to life and look for examples that need to be cared for, and upload photos to the teacher through the smart education terminal. With regard to this after-school assignment, students actively participate and try to find examples in life. Everyone discussed "why do they need care" by watching the photos taken by each group of students themselves. At the end of the course, the teacher will also organize a divergent thinking and tell the characters and related situations that need to be cared around.

Knowledge-based gamification

Games are the activities that most awaken and activate children's interests. A happy and harmonious game can nourish the child's mind and stimulate children to actively participate in the activity, so that they can fully feel the pleasure of pursuing happiness and enjoying the game. “Education and play in drama” is a teaching method advocated by moral education in the basic education stage. Ideological and moral education is to teach in the context, based on the created situation, design a series of games that are in line with children's physical and mental development, so that students can "play middle school."

If combined with wisdom education, the content of the moral education class will be presented in the form of games, and the effect will be completely different. The game is a free, spontaneous, and autonomous activity. In the game, children can choose and express themselves freely, and they can happily convey joy. In this atmosphere of no criticism and no accusation, teachers and students are equal. Teachers are only the instructors and leaders of children's activities, and students are the true experiencers and enlightened people of the situation. Children's performance in the game is their relative real reaction to the real society. In the game, children have their own ideas, logical order and ways of dealing with problems. According to the behavior they show in the game, they can be evaluated in the most effective way.

Knowledge detection data

Based on the integrity of educational goals, the famous American educational psychologist Bloom divides educational goals into three target areas: cognitive, emotional and motor skills. According to Bloom's classification theory of educational goals, combined with the reality of education and teaching in China, the new curriculum standard divides the curriculum objectives into three dimensions: knowledge and skills, processes and methods, and emotional attitudes and values. Therefore, any educational discipline has specific areas of knowledge, including the ideological and moral education of “education and fun”.

Relying on the cloud education environment supported by big data, it can accurately and consistently and continuously detect students' knowledge and learning outcomes. In the teaching process, data is everywhere. In the classroom, students' knowledge points, feedback in the classroom, after-school homework and exams, each student's test analysis report and grade information, etc., big data under smart education can be fast, accurate and permanent. Save these data, track, predict and optimize the learner's learning process; analyze the teaching rules through the support of big data, help teachers use information to analyze their teaching behavior, and provide reasonable and supportive support for students' learning evaluation. In this way, the teacher can clearly see the correct rate of each student, and the speed of each student's answer, which encourages the completion of good and fast students, and stimulates the participation passion of other slow students. Therefore, knowledge detection dataization is based on wisdom education big data, quickly and accurately grasp the student's learning information, so that teachers can "know and know each other" in the teaching process.

Knowledge compensation personalization

Students are objective entities, and each student is different and individualized. Cloud Education Big Data can support the research on the development of learners' personality. The analysis of data can provide us with information about each learner's learning needs, learning style, learning attitude and even learning mode, so we can provide different learning for different learning. The development of learning content and learning guidance, to promote their personality development to achieve a true sense of personalized education.

Knowledge is targeted. For students with weak learning ability, they need personalized counseling and answering questions after class. For students with strong learning ability, they need personalized motivation to improve after class. With the help of data information, teachers in the cloud education end can easily grasp the learning situation of each student, and actively carry out some compensatory teaching, including recording some knowledge points or explanations of micro videos, and pushing them to relevant students to guide them to learn independently. Answer questions in a timely manner.

Students choose their own autonomy. An important factor in the current academic burden of students is that all students do the same assignment, and many students do “do not do” homework. According to the differential data obtained during the student's learning process, the teacher can arrange different levels, different categories, and different difficulty topics to achieve personalized homework and effectively reduce the student's academic burden.

(Author: Lu Yun, such as Wei Zhao Road, Unit: Nanjing Normal University Institute wisdom education)

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