"Damaged Core" is probably one of the most sensible VR games using Oculus. This is not only because you can sit and play games with a handheld controller, and it will hardly give you the stun of a VR game. Your perspective is fixed at a relatively static point so it solves motion sickness well.
The background of the game is set in a future world dominated by robots. As Stephen Hawking predicts, robots in the future world have powerful intelligence and ambitions. Their purpose is not only to destroy humans, but even to make bigger and smarter robots.
Everything created by these robots causes a lot of consumption and pollution of environmental resources, and they also try to enter space to find other planets to continue to explore and plunder resources. In the game, you are not a human being, not even a robot, but an artificial intelligence that can scan the area and shuttle back and forth between the areas, similar to the artificial intelligence hacking program in the Watchdog game. After occupying a favorable position, you can use a variety of rockets, machine guns and other weapons, as well as a shield with a certain degree of defense.
The character you played in "Damaged Core" looks like a flashing neon. It's very interesting. The game's art direction comes from Nintendo. I used to design the "Galaxy Warrior" series of games. This is the rich color from "Damaged Core". And the elements of science fiction can be seen in some clues.
In short, this is a game that can attract you both from the outside and the connotation. It is a good feeling when compared with the current VR game of uneven quality, and it can make you very big. To the extent that it is protected from motion sickness, it will meet with the majority of players in May next year.
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